
#Monogame for visual studio 2013 install#
ContributeĬheck out the contribution guidelines if you want to contribute to this project.įor cloning and building this project yourself, make sure to install the Extensibility Tools 2015 extension for Visual Studio which enables some features used by this project. The support has to be added to the project type itself before support can be added. There is nothing this extension can do to provide nesting in those project types. You can then edit the SpriteFont by right clicking on it and choosing Open With. To create the SpriteFont, right click on the Content, then choose Add->New Item, choose SpriteFont, and give it a name.

These include things like 'SpriteFont', etc. You can both nest and un-nest any file with ease.įile Nesting also gives you the option to automatically nest based on file naming rules. I've been looking around forever, and I can't seem to find a way to install the MonoGame C Templates for Visual Studio 2013 Express. Keyboard shortcut for manual nesting (Ctrl+Alt+N) Search for jobs related to Monogame visual studio download or hire on the worlds largest freelancing marketplace with 20m+ jobs.(Disclaimer: I tried building the XNA content pipeline for MonoGame 3.0 beta as per instructions, and after a few hours, I gave up it wouldn't include the project properly in Visual Studio.
#Monogame for visual studio 2013 how to#


Auto-nesting based on naming conventions.Automatically nest files based on file name and enables developers to nest and unnest any file manually
